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Searched refs:m_IsInverseWorldMatrixValid (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformNode.cpp40 m_IsInverseWorldMatrixValid(false), in TransformNode()
161 if (!m_IsInverseWorldMatrixValid) in InverseWorldMatrix()
168 m_IsInverseWorldMatrixValid = true; in InverseWorldMatrix()
178 m_IsInverseWorldMatrixValid = false; in InvalidateInverseWorldMatrix()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformNode.h441 mutable bool m_IsInverseWorldMatrixValid; variable