Searched refs:m_IsInverseWorldMatrixValid (Results 1 – 2 of 2) sorted by relevance
40 m_IsInverseWorldMatrixValid(false), in TransformNode()161 if (!m_IsInverseWorldMatrixValid) in InverseWorldMatrix()168 m_IsInverseWorldMatrixValid = true; in InverseWorldMatrix()178 m_IsInverseWorldMatrixValid = false; in InvalidateInverseWorldMatrix()
441 mutable bool m_IsInverseWorldMatrixValid; variable