| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundActor.cpp | 36 m_IsInitialized( false ), in SoundActor() 43 m_IsInitialized( false ), in SoundActor() 65 if ( m_IsInitialized ) return; in Initialize() 75 m_IsInitialized = true; in Initialize() 88 m_IsInitialized = false; in Finalize() 197 if ( m_IsInitialized == false ) in SetupSound() 225 if ( m_IsInitialized == false ) in detail_SetupSoundWithAmbientInfo() 283 if ( m_IsInitialized == false ) in detail_GetItemId()
|
| D | snd_ChannelManager.cpp | 38 : m_IsInitialized( false ), in ChannelManager() 50 if ( m_IsInitialized ) return; in Initialize() 56 m_IsInitialized = true; in Initialize() 61 if ( !m_IsInitialized ) return; in Finalize() 76 m_IsInitialized = false; in Finalize()
|
| D | snd_Sound3DManager.cpp | 56 m_IsInitialized( false ) in Sound3DManager() 103 if ( m_IsInitialized == true ) in Initialize() 119 m_IsInitialized = true; in Initialize() 126 if ( m_IsInitialized == false ) in InitializeWithMoreSoundArchive() 142 if ( m_IsInitialized == false ) in Finalize() 167 m_IsInitialized = false; in Finalize()
|
| D | snd_Sound3DActor.cpp | 47 m_IsInitialized( false ), in Sound3DActor() 60 m_IsInitialized( false ), in Sound3DActor() 81 if ( m_IsInitialized ) return; in Initialize() 87 m_IsInitialized = true; in Initialize() 100 m_IsInitialized = false; in Finalize() 124 if ( m_IsInitialized == false ) in SetupSound()
|
| D | snd_HardwareChannelManager.cpp | 38 : m_IsInitialized( false ) in HardwareChannelManager() 50 if ( m_IsInitialized ) return; in Initialize() 64 m_IsInitialized = true; in Initialize() 71 if ( ! m_IsInitialized ) return; in Finalize() 121 m_IsInitialized = false; in Finalize()
|
| D | snd_PlayerHeapDataManager.cpp | 27 : m_IsInitialized( false ), in PlayerHeapDataManager() 39 if ( m_IsInitialized ) in Initialize() 43 m_IsInitialized = true; in Initialize() 60 m_IsInitialized = false; in Finalize()
|
| D | snd_StreamSoundPlayer.cpp | 68 m_IsInitialized = false; in Initialize() 173 m_IsInitialized = true; in Setup() 193 if ( ! m_IsInitialized ) in Finalize() 233 m_IsInitialized = false; in Finalize() 256 NW_ASSERT( m_IsInitialized ); in Prepare() 661 if ( ! m_IsInitialized ) in LoadHeader() 800 if ( ! m_IsInitialized ) in LoadStreamData()
|
| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_TextWriterResource.cpp | 54 m_IsInitialized(false) in TextWriterResource() 70 NN_ASSERT(! m_IsInitialized); in InitResource() 165 m_IsInitialized = true; in InitResource() 180 if (m_IsInitialized) in Finalize() 184 m_IsInitialized = false; in Finalize() 196 NN_ASSERT(m_IsInitialized); in SetProjectionMtx() 204 NN_ASSERT(m_IsInitialized); in SetViewMtx()
|
| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerDSP.cppi | 78 : m_IsInitialized( false ), 97 if ( m_IsInitialized ) return; 143 m_IsInitialized = true; 148 if ( !m_IsInitialized ) return; 164 m_IsInitialized = false;
|
| D | snd_HardwareManagerAX.cppi | 46 : m_IsInitialized( false ), 75 if ( m_IsInitialized ) return; 102 m_IsInitialized = true; 108 if ( !m_IsInitialized ) return; 131 m_IsInitialized = false;
|
| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_ChannelManager.h | 51 bool m_IsInitialized; variable
|
| D | snd_HardwareManager.h | 51 bool IsInitialized() { return m_IsInitialized != 0; } in IsInitialized() 158 bool m_IsInitialized; variable
|
| D | snd_PlayerHeapDataManager.h | 61 bool m_IsInitialized; variable
|
| D | snd_HardwareChannelManager.h | 72 bool m_IsInitialized; variable
|
| D | snd_Sound3DActor.h | 291 bool m_IsInitialized; variable
|
| D | snd_Sound3DManager.h | 475 bool m_IsInitialized; variable
|
| D | snd_SoundActor.h | 481 bool m_IsInitialized; variable
|
| D | snd_StreamSoundPlayer.h | 292 bool m_IsInitialized; // Initialize が呼ばれた variable
|
| D | snd_Voice.h | 267 bool m_IsInitialized; variable
|
| /NW4C-2.0.3/include/nw/font/ |
| D | font_TextWriterResource.h | 175 bool m_IsInitialized; //!< 初期化したかどうか variable
|