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Searched refs:m_IsInitialized (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundActor.cpp36 m_IsInitialized( false ), in SoundActor()
43 m_IsInitialized( false ), in SoundActor()
65 if ( m_IsInitialized ) return; in Initialize()
75 m_IsInitialized = true; in Initialize()
88 m_IsInitialized = false; in Finalize()
197 if ( m_IsInitialized == false ) in SetupSound()
225 if ( m_IsInitialized == false ) in detail_SetupSoundWithAmbientInfo()
283 if ( m_IsInitialized == false ) in detail_GetItemId()
Dsnd_ChannelManager.cpp38 : m_IsInitialized( false ), in ChannelManager()
50 if ( m_IsInitialized ) return; in Initialize()
56 m_IsInitialized = true; in Initialize()
61 if ( !m_IsInitialized ) return; in Finalize()
76 m_IsInitialized = false; in Finalize()
Dsnd_Sound3DManager.cpp56 m_IsInitialized( false ) in Sound3DManager()
103 if ( m_IsInitialized == true ) in Initialize()
119 m_IsInitialized = true; in Initialize()
126 if ( m_IsInitialized == false ) in InitializeWithMoreSoundArchive()
142 if ( m_IsInitialized == false ) in Finalize()
167 m_IsInitialized = false; in Finalize()
Dsnd_Sound3DActor.cpp47 m_IsInitialized( false ), in Sound3DActor()
60 m_IsInitialized( false ), in Sound3DActor()
81 if ( m_IsInitialized ) return; in Initialize()
87 m_IsInitialized = true; in Initialize()
100 m_IsInitialized = false; in Finalize()
124 if ( m_IsInitialized == false ) in SetupSound()
Dsnd_HardwareChannelManager.cpp38 : m_IsInitialized( false ) in HardwareChannelManager()
50 if ( m_IsInitialized ) return; in Initialize()
64 m_IsInitialized = true; in Initialize()
71 if ( ! m_IsInitialized ) return; in Finalize()
121 m_IsInitialized = false; in Finalize()
Dsnd_PlayerHeapDataManager.cpp27 : m_IsInitialized( false ), in PlayerHeapDataManager()
39 if ( m_IsInitialized ) in Initialize()
43 m_IsInitialized = true; in Initialize()
60 m_IsInitialized = false; in Finalize()
Dsnd_StreamSoundPlayer.cpp68 m_IsInitialized = false; in Initialize()
173 m_IsInitialized = true; in Setup()
193 if ( ! m_IsInitialized ) in Finalize()
233 m_IsInitialized = false; in Finalize()
256 NW_ASSERT( m_IsInitialized ); in Prepare()
661 if ( ! m_IsInitialized ) in LoadHeader()
800 if ( ! m_IsInitialized ) in LoadStreamData()
/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterResource.cpp54 m_IsInitialized(false) in TextWriterResource()
70 NN_ASSERT(! m_IsInitialized); in InitResource()
165 m_IsInitialized = true; in InitResource()
180 if (m_IsInitialized) in Finalize()
184 m_IsInitialized = false; in Finalize()
196 NN_ASSERT(m_IsInitialized); in SetProjectionMtx()
204 NN_ASSERT(m_IsInitialized); in SetViewMtx()
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi78 : m_IsInitialized( false ),
97 if ( m_IsInitialized ) return;
143 m_IsInitialized = true;
148 if ( !m_IsInitialized ) return;
164 m_IsInitialized = false;
Dsnd_HardwareManagerAX.cppi46 : m_IsInitialized( false ),
75 if ( m_IsInitialized ) return;
102 m_IsInitialized = true;
108 if ( !m_IsInitialized ) return;
131 m_IsInitialized = false;
/NW4C-2.0.3/include/nw/snd/
Dsnd_ChannelManager.h51 bool m_IsInitialized; variable
Dsnd_HardwareManager.h51 bool IsInitialized() { return m_IsInitialized != 0; } in IsInitialized()
158 bool m_IsInitialized; variable
Dsnd_PlayerHeapDataManager.h61 bool m_IsInitialized; variable
Dsnd_HardwareChannelManager.h72 bool m_IsInitialized; variable
Dsnd_Sound3DActor.h291 bool m_IsInitialized; variable
Dsnd_Sound3DManager.h475 bool m_IsInitialized; variable
Dsnd_SoundActor.h481 bool m_IsInitialized; variable
Dsnd_StreamSoundPlayer.h292 bool m_IsInitialized; // Initialize が呼ばれた variable
Dsnd_Voice.h267 bool m_IsInitialized; variable
/NW4C-2.0.3/include/nw/font/
Dfont_TextWriterResource.h175 bool m_IsInitialized; //!< 初期化したかどうか variable