Searched refs:m_IsFixedSizeMemory (Results 1 – 7 of 7) sorted by relevance
98 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()127 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()159 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()195 .IsFixedSizeMemory(m_IsFixedSizeMemory) in BuildSceneObject()227 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()265 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()296 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()329 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()361 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()393 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()[all …]
40 if (m_IsFixedSizeMemory) in Create()
51 if (m_IsFixedSizeMemory) in Create()
62 : m_IsFixedSizeMemory(true), in Builder()74 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()100 bool m_IsFixedSizeMemory;
42 : m_IsFixedSizeMemory(true), in SceneBuilder()65 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()274 bool m_IsFixedSizeMemory; variable
375 Builder() : m_IsFixedSizeMemory(true), m_MaxRenderElements(64) {} in Builder()387 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()405 if (m_IsFixedSizeMemory) in Create()417 bool m_IsFixedSizeMemory;
159 : m_IsFixedSizeMemory(true), in Builder()184 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()237 bool m_IsFixedSizeMemory;