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Searched refs:m_IsFixedSizeMemory (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp98 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
127 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
159 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
195 .IsFixedSizeMemory(m_IsFixedSizeMemory) in BuildSceneObject()
227 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
265 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
296 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
329 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
361 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
393 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
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Dgfx_ParticleContext.cpp40 if (m_IsFixedSizeMemory) in Create()
Dgfx_SceneContext.cpp51 if (m_IsFixedSizeMemory) in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleContext.h62 : m_IsFixedSizeMemory(true), in Builder()
74 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
100 bool m_IsFixedSizeMemory;
Dgfx_SceneBuilder.h42 : m_IsFixedSizeMemory(true), in SceneBuilder()
65 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
274 bool m_IsFixedSizeMemory; variable
Dgfx_RenderQueue.h375 Builder() : m_IsFixedSizeMemory(true), m_MaxRenderElements(64) {} in Builder()
387 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
405 if (m_IsFixedSizeMemory) in Create()
417 bool m_IsFixedSizeMemory;
Dgfx_SceneContext.h159 : m_IsFixedSizeMemory(true), in Builder()
184 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
237 bool m_IsFixedSizeMemory;