Searched refs:m_IsFinalized (Results 1 – 6 of 6) sorted by relevance
37 m_IsFinalized( true ) in SoundActor()44 m_IsFinalized( true ) in SoundActor()76 m_IsFinalized = false; in Initialize()80 if ( m_IsFinalized ) return; in Finalize()87 m_IsFinalized = true; in Finalize()
28 m_IsFinalized ( true ) in PlayerHeapDataManager()44 m_IsFinalized = false; in Initialize()56 if ( m_IsFinalized ) in Finalize()61 m_IsFinalized = true; in Finalize()
48 m_IsFinalized( true ) in Sound3DActor()61 m_IsFinalized( true ) in Sound3DActor()88 m_IsFinalized = false; in Initialize()93 if ( m_IsFinalized ) return; in Finalize()99 m_IsFinalized = true; in Finalize()
62 bool m_IsFinalized; variable
292 bool m_IsFinalized; variable
482 bool m_IsFinalized; variable