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Searched refs:m_IsFinalized (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundActor.cpp37 m_IsFinalized( true ) in SoundActor()
44 m_IsFinalized( true ) in SoundActor()
76 m_IsFinalized = false; in Initialize()
80 if ( m_IsFinalized ) return; in Finalize()
87 m_IsFinalized = true; in Finalize()
Dsnd_PlayerHeapDataManager.cpp28 m_IsFinalized ( true ) in PlayerHeapDataManager()
44 m_IsFinalized = false; in Initialize()
56 if ( m_IsFinalized ) in Finalize()
61 m_IsFinalized = true; in Finalize()
Dsnd_Sound3DActor.cpp48 m_IsFinalized( true ) in Sound3DActor()
61 m_IsFinalized( true ) in Sound3DActor()
88 m_IsFinalized = false; in Initialize()
93 if ( m_IsFinalized ) return; in Finalize()
99 m_IsFinalized = true; in Finalize()
/NW4C-2.0.3/include/nw/snd/
Dsnd_PlayerHeapDataManager.h62 bool m_IsFinalized; variable
Dsnd_Sound3DActor.h292 bool m_IsFinalized; variable
Dsnd_SoundActor.h482 bool m_IsFinalized; variable