Searched refs:m_IsCopy (Results 1 – 2 of 2) sorted by relevance
414 m_IsCopy(false) in CmdCache()430 m_IsCopy = isCopy; in Init()440 nngxAdd3DCommand(m_CmdBuffer, m_CmdBufferSize, m_IsCopy ? GL_TRUE: GL_FALSE); in Use()
96 bool m_IsCopy; variable