Searched refs:m_IsAnimationEnabled (Results 1 – 2 of 2) sorted by relevance
102 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()131 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()164 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()201 .IsAnimationEnabled(m_IsAnimationEnabled); in BuildSceneObject()236 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()268 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()300 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()333 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()365 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()397 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()[all …]
49 m_IsAnimationEnabled(true) in SceneBuilder()117 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled()283 bool m_IsAnimationEnabled; variable