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Searched refs:m_IsAnimationEnabled (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp102 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
131 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
164 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
201 .IsAnimationEnabled(m_IsAnimationEnabled); in BuildSceneObject()
236 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
268 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
300 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
333 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
365 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
397 description.isAnimationEnabled = m_IsAnimationEnabled; in BuildSceneObject()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneBuilder.h49 m_IsAnimationEnabled(true) in SceneBuilder()
117 …SceneBuilder& IsAnimationEnabled(bool isAnimationEnabled) { m_IsAnimationEnabled = isAnimationEnab… in IsAnimationEnabled()
283 bool m_IsAnimationEnabled; variable