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Searched refs:m_InverseWorldMatrix (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformNode.cpp39 m_InverseWorldMatrix(math::MTX34::Identity()), in TransformNode()
163 NW_FAILSAFE_IF(math::MTX34Inverse(&m_InverseWorldMatrix, m_WorldMatrix) == 0) in InverseWorldMatrix()
165 m_InverseWorldMatrix = math::MTX34::Identity(); in InverseWorldMatrix()
171 return m_InverseWorldMatrix; in InverseWorldMatrix()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformNode.h440 mutable math::MTX34 m_InverseWorldMatrix; variable