Searched refs:m_HemiSphereLights (Results 1 – 1 of 1) sorted by relevance
271 m_HemiSphereLights.clear(); in Clear()757 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight()769 bool isPushed = m_HemiSphereLights.push_back(light); in TryPushHemiSphereLight()779 return m_HemiSphereLights.begin(); in GetHemiSphereLightsBegin()788 return m_HemiSphereLights.begin(); in GetHemiSphereLightsBegin()797 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()806 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()1291 m_HemiSphereLights(hemiSphereLights), in SceneContext()1309 HemiSphereLightArray m_HemiSphereLights; variable