Searched refs:m_HemiSphereLight (Results 1 – 3 of 3) sorted by relevance
178 this->m_HemiSphereLight = light; in SetHemiSphereLight()187 return this->m_HemiSphereLight; in GetHemiSphereLight()196 return this->m_HemiSphereLight; in GetHemiSphereLight()311 this->m_HemiSphereLight = NULL; in ClearAll()332 m_HemiSphereLight(NULL) in LightSet()346 HemiSphereLight* m_HemiSphereLight; variable
58 m_HemiSphereLight(NULL), in SceneEnvironment()305 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()314 return this->m_HemiSphereLight; in GetHemiSphereLight()490 HemiSphereLight* m_HemiSphereLight; variable
127 m_HemiSphereLight = NULL; in ResetHemiSphereLight()175 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()178 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()