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Searched refs:m_Header (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveFileReader.h46 inline u32 GetStringBlockSize() const { return m_Header.GetStringBlockSize(); } in GetStringBlockSize()
47 inline s32 GetStringBlockOffset() const { return m_Header.GetStringBlockOffset(); } in GetStringBlockOffset()
48 inline u32 GetInfoBlockSize() const { return m_Header.GetInfoBlockSize(); } in GetInfoBlockSize()
49 inline s32 GetInfoBlockOffset() const { return m_Header.GetInfoBlockOffset(); } in GetInfoBlockOffset()
50 inline u32 GetFileBlockSize() const { return m_Header.GetFileBlockSize(); } in GetFileBlockSize()
51 inline s32 GetFileBlockOffset() const { return m_Header.GetFileBlockOffset(); } in GetFileBlockOffset()
128 SoundArchiveFile::FileHeader m_Header;
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp56 texture.m_Header.signature = srcTexture->m_Header.signature; in CloneTextureAnimMember()
57 texture.m_Header.revision = srcTexture->m_Header.revision; in CloneTextureAnimMember()
125 animData->m_Header.revision = src.ptr()->m_Header.revision; in CloneTextureAnim()
126 animData->m_Header.signature = src.ptr()->m_Header.signature; in CloneTextureAnim()
Danim_ResAnim.cpp537 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()
538 data->m_Header.signature = ResAnim::SIGNATURE; in CreateEmptyResAnim()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
228 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
291 resFragmentLight->m_Header = source->m_Header; in CloneResFragmentLight()
Dgfx_AmbientLight.cpp146 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
147 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
149 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp166 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
167 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
Dgfx_Fog.cpp151 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
152 resFog->m_Header.signature = ResFog::SIGNATURE; in CreateResFog()
Dgfx_Camera.cpp241 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
242 resCamera->m_Header.signature = ResCamera::SIGNATURE; in Create()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp619 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()
620 textureData->m_Header.signature = ResImageTexture::SIGNATURE; in Create()
737 textureData->m_Header.revision = ResCubeTexture::BINARY_REVISION; in Create()
738 textureData->m_Header.signature = ResCubeTexture::SIGNATURE; in Create()
860 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
861 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h38 nw::ut::BinaryRevisionHeader m_Header; member
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp89 m_Header = header; // 構造体コピー in Initialize()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h67 ut::BinaryRevisionHeader m_Header; member