Searched refs:m_Header (Results 1 – 13 of 13) sorted by relevance
46 inline u32 GetStringBlockSize() const { return m_Header.GetStringBlockSize(); } in GetStringBlockSize()47 inline s32 GetStringBlockOffset() const { return m_Header.GetStringBlockOffset(); } in GetStringBlockOffset()48 inline u32 GetInfoBlockSize() const { return m_Header.GetInfoBlockSize(); } in GetInfoBlockSize()49 inline s32 GetInfoBlockOffset() const { return m_Header.GetInfoBlockOffset(); } in GetInfoBlockOffset()50 inline u32 GetFileBlockSize() const { return m_Header.GetFileBlockSize(); } in GetFileBlockSize()51 inline s32 GetFileBlockOffset() const { return m_Header.GetFileBlockOffset(); } in GetFileBlockOffset()128 SoundArchiveFile::FileHeader m_Header;
56 texture.m_Header.signature = srcTexture->m_Header.signature; in CloneTextureAnimMember()57 texture.m_Header.revision = srcTexture->m_Header.revision; in CloneTextureAnimMember()125 animData->m_Header.revision = src.ptr()->m_Header.revision; in CloneTextureAnim()126 animData->m_Header.signature = src.ptr()->m_Header.signature; in CloneTextureAnim()
537 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()538 data->m_Header.signature = ResAnim::SIGNATURE; in CreateEmptyResAnim()
227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()228 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()291 resFragmentLight->m_Header = source->m_Header; in CloneResFragmentLight()
146 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()147 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()149 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
166 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()167 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
151 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()152 resFog->m_Header.signature = ResFog::SIGNATURE; in CreateResFog()
241 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()242 resCamera->m_Header.signature = ResCamera::SIGNATURE; in Create()
619 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()620 textureData->m_Header.signature = ResImageTexture::SIGNATURE; in Create()737 textureData->m_Header.revision = ResCubeTexture::BINARY_REVISION; in Create()738 textureData->m_Header.signature = ResCubeTexture::SIGNATURE; in Create()860 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()861 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()
38 nw::ut::BinaryRevisionHeader m_Header; member
89 m_Header = header; // 構造体コピー in Initialize()
67 ut::BinaryRevisionHeader m_Header; member