Searched refs:m_GlProgramDebug (Results 1 – 2 of 2) sorted by relevance
181 , m_GlProgramDebug(0) in GraphicsResource()208 glDeleteProgram(m_GlProgramDebug); in Finalize()209 m_GlProgramDebug = 0; in Finalize()344 m_GlProgramDebug = glCreateProgram(); in SetResource()345 NW_ASSERT(m_GlProgramDebug != 0); in SetResource()355 glAttachShader(m_GlProgramDebug, shader); in SetResource()356 glAttachShader(m_GlProgramDebug, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()363 glBindAttribLocation(m_GlProgramDebug, VERTEXATTR_POS, "aPosition"); in SetResource()366 glLinkProgram(m_GlProgramDebug); in SetResource()397 NW_ASSERT(m_GlProgramDebug != 0); in FinishSetup()
301 return m_GlProgramDebug; in GetGlProgramDebug()576 GLuint m_GlProgramDebug; variable