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Searched refs:m_GlProgramDebug (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp181 , m_GlProgramDebug(0) in GraphicsResource()
208 glDeleteProgram(m_GlProgramDebug); in Finalize()
209 m_GlProgramDebug = 0; in Finalize()
344 m_GlProgramDebug = glCreateProgram(); in SetResource()
345 NW_ASSERT(m_GlProgramDebug != 0); in SetResource()
355 glAttachShader(m_GlProgramDebug, shader); in SetResource()
356 glAttachShader(m_GlProgramDebug, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()
363 glBindAttribLocation(m_GlProgramDebug, VERTEXATTR_POS, "aPosition"); in SetResource()
366 glLinkProgram(m_GlProgramDebug); in SetResource()
397 NW_ASSERT(m_GlProgramDebug != 0); in FinishSetup()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_GraphicsResource.h301 return m_GlProgramDebug; in GetGlProgramDebug()
576 GLuint m_GlProgramDebug; variable