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Searched refs:m_FullBakedAnimEnabled (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h261 bool GetFullBakedAnimEnabled() const { return m_FullBakedAnimEnabled; } in GetFullBakedAnimEnabled()
266 void SetFullBakedAnimEnabled(bool enable) { m_FullBakedAnimEnabled = enable; } in SetFullBakedAnimEnabled()
315 bool m_FullBakedAnimEnabled; //!< フルベイクアニメを使用するかを指定します。 variable
Dgfx_SkeletalModel.h349 return m_FullBakedAnimEnabled; in GetFullBakedAnimEnabled()
424 m_FullBakedAnimEnabled(false) in SkeletalModel()
453 bool m_FullBakedAnimEnabled; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp116 m_FullBakedAnimEnabled = enable; in SetFullBakedAnimEnabled()
197 SetupAnimGroup(animGroup, m_FullBakedAnimEnabled); in CreateSkeletalAnimGroup()
Dgfx_AnimGroup.cpp97 m_FullBakedAnimEnabled(false) in AnimGroup()