Searched refs:m_FullBakedAnimEnabled (Results 1 – 4 of 4) sorted by relevance
261 bool GetFullBakedAnimEnabled() const { return m_FullBakedAnimEnabled; } in GetFullBakedAnimEnabled()266 void SetFullBakedAnimEnabled(bool enable) { m_FullBakedAnimEnabled = enable; } in SetFullBakedAnimEnabled()315 bool m_FullBakedAnimEnabled; //!< フルベイクアニメを使用するかを指定します。 variable
349 return m_FullBakedAnimEnabled; in GetFullBakedAnimEnabled()424 m_FullBakedAnimEnabled(false) in SkeletalModel()453 bool m_FullBakedAnimEnabled; variable
116 m_FullBakedAnimEnabled = enable; in SetFullBakedAnimEnabled()197 SetupAnimGroup(animGroup, m_FullBakedAnimEnabled); in CreateSkeletalAnimGroup()
97 m_FullBakedAnimEnabled(false) in AnimGroup()