Searched refs:m_FreeList (Results 1 – 3 of 3) sorted by relevance
60 m_FreeList.PushBack( new( ptr ) HardwareChannel() ); in Initialize()114 while ( ! m_FreeList.IsEmpty() ) in Finalize()116 HardwareChannel& voice = m_FreeList.GetFront(); in Finalize()117 m_FreeList.PopFront(); in Finalize()158 if ( m_FreeList.IsEmpty() ) in Alloc()163 HardwareChannel* ptr = &m_FreeList.GetFront(); in Alloc()164 m_FreeList.PopFront(); in Alloc()188 m_FreeList.PushBack( pChannel ); in Free()
81 m_FreeList.PushBack( sound ); in Create()106 m_FreeList.Clear(); in Destroy()132 if ( ! m_FreeList.IsEmpty() ) in Alloc()134 sound = &m_FreeList.GetFront(); in Alloc()135 m_FreeList.PopFront(); in Alloc()187 m_FreeList.PushBack( sound ); in Free()283 int GetFreeCount() const { return m_FreeList.GetSize(); } in GetFreeCount()300 PriorityList m_FreeList; variable
56 unsigned long GetFreeVoiceCount() const { return m_FreeList.GetSize(); } in GetFreeVoiceCount()68 HardwareChannelList m_FreeList; variable