Searched refs:m_FreeInstances (Results 1 – 1 of 1) sorted by relevance
565 m_FreeInstances(mainAllocator), in ParticleEffect()620 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance()621 this->m_FreeInstances.PopBack(); in LeaseInstance()641 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()715 return this->m_FreeInstances.Size(); in GetFreeSize()730 this->m_FreeInstances.push_back(node); in AddPool()737 while (this->m_FreeInstances.Size() > 0) in FreePool()739 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool()740 this->m_FreeInstances.PopBack(); in FreePool()775 ut::MoveArray<ParticleHandle*> m_FreeInstances; variable