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Searched refs:m_Frames (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Window.cpp397 m_Frames = 0; in Window()
406 m_Frames[i].textureFlip = pResWindowFrame->textureFlip; in Window()
410 m_Frames[i].pMaterial = Layout::NewObj<Material>(pResMaterial, resBlockSet); in Window()
442 m_Frames[i].pMaterial = Layout::NewObj<Material>(); in InitTexNum()
443 if (m_Frames[i].pMaterial) in InitTexNum()
445 m_Frames[i].pMaterial->ReserveMem(frameTexNums[i], frameTexNums[i], frameTexNums[i]); in InitTexNum()
467 m_Frames = Layout::NewArray<Frame>(frameNum); in InitFrame()
468 if (m_Frames) in InitFrame()
478 Layout::DeleteArray(m_Frames, m_FrameNum); in ~Window()
546 if (internal::EqualsMaterialName(m_Frames[i].pMaterial->GetName(), findName)) in FindMaterialByName()
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/NW4C-2.0.3/include/nw/lyt/
Dlyt_Window.h506 Frame* m_Frames; variable