Searched refs:m_FrameSize (Results 1 – 7 of 7) sorted by relevance
41 return m_FrameSize; in GetFrameSize()59 if ( eventIndex >= m_FrameSize ) in GetAnimEvent()70 u32 m_FrameSize; variable
88 u32 GetFrameSize() const { return m_FrameSize; } in GetFrameSize()132 s32 m_FrameSize; // 何度も参照するのでキャッシュしておく variable
68 m_FrameSize = m_Reader.GetFrameSize(); in Initialize()69 NW_ASSERT( m_FrameSize != 0 ); in Initialize()134 NW_MINMAXLT_ASSERT( frame, 0.0f, static_cast<f32>( m_FrameSize ) ); in ResetFrame()151 NW_MINMAXLT_ASSERT( frame, 0.0f, static_cast<f32>( m_FrameSize ) ); in UpdateFrame()162 ResetFrame( m_FrameSize - 1.0f, 0 ); in UpdateFrame()204 if ( t == m_FrameSize ) in UpdateForward()206 t -= m_FrameSize; in UpdateForward()225 if ( intBaseFrame >= m_FrameSize ) in UpdateBackward()227 intBaseFrame -= m_FrameSize; in UpdateBackward()229 if ( intTargetFrame >= m_FrameSize ) in UpdateBackward()[all …]
78 m_FrameSize( 0 ) in AnimSoundFileReader()107 m_FrameSize = body->frameSize; in Initialize()114 m_FrameSize = 0; in Finalize()
130 animData->m_FrameSize = src.ptr()->m_FrameSize; in CloneTextureAnim()
542 data->m_FrameSize = 1; in CreateEmptyResAnim()
72 ut::ResF32 m_FrameSize; member