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Searched refs:m_FrameSize (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFileReader.h41 return m_FrameSize; in GetFrameSize()
59 if ( eventIndex >= m_FrameSize ) in GetAnimEvent()
70 u32 m_FrameSize; variable
Dsnd_AnimSoundImpl.h88 u32 GetFrameSize() const { return m_FrameSize; } in GetFrameSize()
132 s32 m_FrameSize; // 何度も参照するのでキャッシュしておく variable
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp68 m_FrameSize = m_Reader.GetFrameSize(); in Initialize()
69 NW_ASSERT( m_FrameSize != 0 ); in Initialize()
134 NW_MINMAXLT_ASSERT( frame, 0.0f, static_cast<f32>( m_FrameSize ) ); in ResetFrame()
151 NW_MINMAXLT_ASSERT( frame, 0.0f, static_cast<f32>( m_FrameSize ) ); in UpdateFrame()
162 ResetFrame( m_FrameSize - 1.0f, 0 ); in UpdateFrame()
204 if ( t == m_FrameSize ) in UpdateForward()
206 t -= m_FrameSize; in UpdateForward()
225 if ( intBaseFrame >= m_FrameSize ) in UpdateBackward()
227 intBaseFrame -= m_FrameSize; in UpdateBackward()
229 if ( intTargetFrame >= m_FrameSize ) in UpdateBackward()
[all …]
Dsnd_AnimSoundFileReader.cpp78 m_FrameSize( 0 ) in AnimSoundFileReader()
107 m_FrameSize = body->frameSize; in Initialize()
114 m_FrameSize = 0; in Finalize()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp130 animData->m_FrameSize = src.ptr()->m_FrameSize; in CloneTextureAnim()
Danim_ResAnim.cpp542 data->m_FrameSize = 1; in CreateEmptyResAnim()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h72 ut::ResF32 m_FrameSize; member