Searched refs:m_FrameHeap (Results 1 – 4 of 4) sorted by relevance
38 : m_FrameHeap() in SoundHeap()76 return m_FrameHeap.Create( startAddress, size ); in Create()92 if ( ! m_FrameHeap.IsValid() ) return; in Destroy()96 m_FrameHeap.Destroy(); in Destroy()141 return m_FrameHeap.Alloc( in Alloc()151 if ( ! m_FrameHeap.IsValid() ) return; in Clear()156 m_FrameHeap.Clear(); in Clear()169 return m_FrameHeap.SaveState(); in SaveState()178 m_FrameHeap.LoadState( level ); in LoadState()
194 bool IsValid() const { return m_FrameHeap.IsValid(); } in IsValid()252 return m_FrameHeap.GetCurrentLevel(); in GetCurrentLevel()268 return m_FrameHeap.GetSize(); in GetSize()281 return m_FrameHeap.GetFreeSize(); in GetFreeSize()302 m_FrameHeap.Dump( mgr, arc ); in Dump()310 internal::FrameHeap m_FrameHeap; // メインメモリ管理ヒープ variable
357 return m_FrameHeap.Allocate(size, alignment); in Alloc()369 m_FrameHeap.Free(); in FreeAll()377 nn::fnd::FrameHeap m_FrameHeap; variable
192 m_FrameHeap.Initialize(m_StartAddress, size, option); in Initialize()199 m_FrameHeap.Finalize(); in Finalize()