Searched refs:m_FragmentLights (Results 1 – 4 of 4) sorted by relevance
259 this->m_FragmentLights.push_back(light); in SetFragmentLight()268 return m_FragmentLights.begin(); in GetFragmentLightBegin()277 return m_FragmentLights.begin(); in GetFragmentLightBegin()286 return m_FragmentLights.end(); in GetFragmentLightEnd()295 return m_FragmentLights.end(); in GetFragmentLightEnd()304 return m_FragmentLights.size(); in GetFragmentLightCount()313 this->m_FragmentLights.clear(); in ClearAll()348 FixedFragmentLightArray m_FragmentLights; variable
75 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()219 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()238 return this->m_FragmentLights[ index ]; in GetFragmentLight()492 FixedFragmentLightArray m_FragmentLights; variable
269 m_FragmentLights.clear(); in Clear()641 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()653 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight()663 return m_FragmentLights.begin(); in GetFragmentLightsBegin()672 return m_FragmentLights.begin(); in GetFragmentLightsBegin()681 return m_FragmentLights.end(); in GetFragmentLightsEnd()690 return m_FragmentLights.end(); in GetFragmentLightsEnd()1289 m_FragmentLights(fragmentLights), in SceneContext()1307 FragmentLightArray m_FragmentLights; variable
105 m_FragmentLights[i] = NULL; in ResetFragmentLights()216 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()