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Searched refs:m_FragmentLights (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_LightSet.h259 this->m_FragmentLights.push_back(light); in SetFragmentLight()
268 return m_FragmentLights.begin(); in GetFragmentLightBegin()
277 return m_FragmentLights.begin(); in GetFragmentLightBegin()
286 return m_FragmentLights.end(); in GetFragmentLightEnd()
295 return m_FragmentLights.end(); in GetFragmentLightEnd()
304 return m_FragmentLights.size(); in GetFragmentLightCount()
313 this->m_FragmentLights.clear(); in ClearAll()
348 FixedFragmentLightArray m_FragmentLights; variable
Dgfx_SceneEnvironment.h75 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()
219 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()
238 return this->m_FragmentLights[ index ]; in GetFragmentLight()
492 FixedFragmentLightArray m_FragmentLights; variable
Dgfx_SceneContext.h269 m_FragmentLights.clear(); in Clear()
641 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()
653 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight()
663 return m_FragmentLights.begin(); in GetFragmentLightsBegin()
672 return m_FragmentLights.begin(); in GetFragmentLightsBegin()
681 return m_FragmentLights.end(); in GetFragmentLightsEnd()
690 return m_FragmentLights.end(); in GetFragmentLightsEnd()
1289 m_FragmentLights(fragmentLights), in SceneContext()
1307 FragmentLightArray m_FragmentLights; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp105 m_FragmentLights[i] = NULL; in ResetFragmentLights()
216 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()