Searched refs:m_Fog (Results 1 – 2 of 2) sorted by relevance
60 m_Fog(NULL), in SceneEnvironment()340 if (this->m_Fog != fog) in SetActiveFog()342 this->m_Fog = fog; in SetActiveFog()353 return this->m_Fog; in GetActiveFog()362 return this->m_Fog; in GetActiveFog()493 Fog* m_Fog; variable
143 m_Fog = NULL; in ResetFog()