| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimResult.h | 68 : m_Flags(0) {} in AnimResult() 80 bit32 GetFlags() const { return m_Flags; } in GetFlags() 83 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() 86 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags() 89 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() 92 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() 99 m_Flags |= flags; in EnableFlags() 103 m_Flags &= ~flags; in EnableFlags() 108 void ResetFlags() { m_Flags = 0; } in ResetFlags() 126 bit32 m_Flags;
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 144 m_Flags(flags) in CalculatedTransform() 152 m_Flags(FLAG_DEFAULT) in CalculatedTransform() 162 : m_Flags(FLAG_DEFAULT) in CalculatedTransform() 172 m_Flags(transform.m_Flags) in CalculatedTransform() 519 bit32 GetFlags() const { return m_Flags; } in GetFlags() 522 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() 529 … void RestoreFlags(bit32 flags, bit32 values) { m_Flags = (m_Flags & ~flags) | (values & flags); } in RestoreFlags() 532 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags() 535 bool IsEnabledFlagsOr(bit32 flags) const { return ut::CheckFlagOr(m_Flags, flags); } in IsEnabledFlagsOr() 538 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() [all …]
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| D | gfx_ParticleSet.h | 85 u32 m_Flags; //!< フラグです。 member 98 return ut::CheckFlag(m_Flags, flags); in IsEnabledFlags() 105 m_Flags = ut::EnableFlag(m_Flags, flags); in EnableFlags()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 56 nw::ut::ResU32 m_Flags; member 181 … bool IsBranchVisible() const { return ref().m_Flags & ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; } in NW_RES_CTOR_INHERIT() 192 ref().m_Flags |= ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible() 196 ref().m_Flags &= ~ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible()
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| D | gfx_ResFog.h | 163 { return (ref().m_Flags & ResFogData::FLAG_ZFLIP_ENABLED) != 0; } in IsZFlip() 171 { return (ref().m_Flags & ResFogData::FLAG_ATTENUATE_DISTANCE_ENABLED) != 0; } in IsAttenuateDistance()
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| D | gfx_ResSkeleton.h | 49 nw::ut::ResU32 m_Flags; member 78 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResCamera.h | 68 nw::ut::ResU32 m_Flags; member 83 nw::ut::ResU32 m_Flags; member 96 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResMesh.h | 43 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResShape.h | 89 nw::ut::ResU32 m_Flags; member 247 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResMaterial.h | 84 nw::ut::ResU32 m_Flags; member 123 nw::ut::ResU32 m_Flags; member 182 nw::ut::ResU32 m_Flags; member 873 return static_cast<u32>(ref().m_Flags); in NW_RES_CTOR() 883 ref().m_Flags = value; in SetFlags()
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| D | gfx_ResVertex.h | 44 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResShader.h | 79 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResFragmentShader.h | 54 nw::ut::ResU32 m_Flags; member
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimCurve.cpp | 488 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_MONO_SEGMENT ) in GetFloatSegment_() 681 NW_ASSERT(!(pSegment->m_Flags & ResFloatSegmentData::FLAG_BAKED)); in CalcFloatSegment_() 683 if ( pSegment->m_Flags & ResFloatSegmentData::FLAG_CONSTANT ) in CalcFloatSegment_() 688 … u32 quantizeType = (pSegment->m_Flags & ResFloatSegmentData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcFloatSegment_() 691 … u32 interporateMode = (pSegment->m_Flags & ResFloatSegmentData::FLAG_INTERPORATE_MODE_MASK) >> in CalcFloatSegment_() 704 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_CONSTANT ) in CalcSegmentFloatCurve_() 934 if ( pCurve->m_Flags & ResFloatCurveData::FLAG_COMPOSITE_CURVE ) in CalcFloatCurve() 949 NW_ASSERT(!(pCurve->m_Flags & ResIntCurveData::FLAG_BAKED)); in CalcIntCurve() 953 if ( pCurve->m_Flags & ResIntCurveData::FLAG_CONSTANT ) in CalcIntCurve() 958 u32 quantizedType = (pCurve->m_Flags & ResIntCurveData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcIntCurve() [all …]
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| D | anim_ResUtil.cpp | 73 if (nw::ut::CheckFlag(src.ptr()->m_Flags, nw::anim::ResTextureAnimData::FLAG_CONSTANT)) in CloneTextureAnimMember() 85 anim->m_Flags = src.GetFlags(); in CloneTextureAnimMember()
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 128 ut::ResU32 m_Flags; member 745 if ( ref().m_Flags & (hasNoCurveFlag) ) \ 757 if ( ref().m_Flags & (hasNoCurveFlag) ) \ 771 if ( ref().m_Flags & (constantFlag) ) \ 787 if ( ref().m_Flags & (constantFlag) ) \ 803 if ( ref().m_Flags & (constantFlag) ) \ 838 if ( ref().m_Flags & ResFloatAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() 887 if ( ref().m_Flags & ResIntAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() 935 if ( ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() 937 return (ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT_VALUE)? true : false; in NW_RESANM_GETCURVE_DECL() [all …]
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| D | anim_ResAnimCurve.h | 292 ut::ResU32 m_Flags; member 332 ut::ResU32 m_Flags; member 465 ut::ResU32 m_Flags; member 505 ut::ResU32 m_Flags; member 527 ut::ResU32 m_Flags; member
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| D | anim_ResAnimGroup.h | 175 ut::ResU32 m_Flags; member
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 76 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale() 128 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale() 132 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale()
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| D | gfx_ResShape.cpp | 316 ref().m_Flags |= ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP; in SetupDrawCommand() 420 ref().m_Flags &= ~FLAG_COMMAND_HAS_BEEN_SETUP; in Cleanup()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_LookAtTargetViewUpdater.cpp | 47 buffer->m_Flags = 0x0; in Create()
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| D | gfx_RotateViewUpdater.cpp | 46 buffer->m_Flags = 0x0; in Create()
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| D | gfx_AimTargetViewUpdater.cpp | 47 buffer->m_Flags = 0x0; in Create()
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| D | gfx_FragmentLight.cpp | 300 resFragmentLight->m_Flags = source->m_Flags; in CloneResFragmentLight()
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| D | gfx_RenderContext.cpp | 436 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute() 437 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
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