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Searched refs:m_Flags (Results 1 – 25 of 26) sorted by relevance

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/NW4C-2.0.3/include/nw/anim/
Danim_AnimResult.h68 : m_Flags(0) {} in AnimResult()
80 bit32 GetFlags() const { return m_Flags; } in GetFlags()
83 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags()
86 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags()
89 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
92 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags()
99 m_Flags |= flags; in EnableFlags()
103 m_Flags &= ~flags; in EnableFlags()
108 void ResetFlags() { m_Flags = 0; } in ResetFlags()
126 bit32 m_Flags;
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h144 m_Flags(flags) in CalculatedTransform()
152 m_Flags(FLAG_DEFAULT) in CalculatedTransform()
162 : m_Flags(FLAG_DEFAULT) in CalculatedTransform()
172 m_Flags(transform.m_Flags) in CalculatedTransform()
519 bit32 GetFlags() const { return m_Flags; } in GetFlags()
522 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags()
529 … void RestoreFlags(bit32 flags, bit32 values) { m_Flags = (m_Flags & ~flags) | (values & flags); } in RestoreFlags()
532 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags()
535 bool IsEnabledFlagsOr(bit32 flags) const { return ut::CheckFlagOr(m_Flags, flags); } in IsEnabledFlagsOr()
538 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
[all …]
Dgfx_ParticleSet.h85 u32 m_Flags; //!< フラグです。 member
98 return ut::CheckFlag(m_Flags, flags); in IsEnabledFlags()
105 m_Flags = ut::EnableFlag(m_Flags, flags); in EnableFlags()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h56 nw::ut::ResU32 m_Flags; member
181 … bool IsBranchVisible() const { return ref().m_Flags & ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; } in NW_RES_CTOR_INHERIT()
192 ref().m_Flags |= ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible()
196 ref().m_Flags &= ~ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible()
Dgfx_ResFog.h163 { return (ref().m_Flags & ResFogData::FLAG_ZFLIP_ENABLED) != 0; } in IsZFlip()
171 { return (ref().m_Flags & ResFogData::FLAG_ATTENUATE_DISTANCE_ENABLED) != 0; } in IsAttenuateDistance()
Dgfx_ResSkeleton.h49 nw::ut::ResU32 m_Flags; member
78 nw::ut::ResU32 m_Flags; member
Dgfx_ResCamera.h68 nw::ut::ResU32 m_Flags; member
83 nw::ut::ResU32 m_Flags; member
96 nw::ut::ResU32 m_Flags; member
Dgfx_ResMesh.h43 nw::ut::ResU32 m_Flags; member
Dgfx_ResShape.h89 nw::ut::ResU32 m_Flags; member
247 nw::ut::ResU32 m_Flags; member
Dgfx_ResMaterial.h84 nw::ut::ResU32 m_Flags; member
123 nw::ut::ResU32 m_Flags; member
182 nw::ut::ResU32 m_Flags; member
873 return static_cast<u32>(ref().m_Flags); in NW_RES_CTOR()
883 ref().m_Flags = value; in SetFlags()
Dgfx_ResVertex.h44 nw::ut::ResU32 m_Flags; member
Dgfx_ResShader.h79 nw::ut::ResU32 m_Flags; member
Dgfx_ResFragmentShader.h54 nw::ut::ResU32 m_Flags; member
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp488 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_MONO_SEGMENT ) in GetFloatSegment_()
681 NW_ASSERT(!(pSegment->m_Flags & ResFloatSegmentData::FLAG_BAKED)); in CalcFloatSegment_()
683 if ( pSegment->m_Flags & ResFloatSegmentData::FLAG_CONSTANT ) in CalcFloatSegment_()
688 … u32 quantizeType = (pSegment->m_Flags & ResFloatSegmentData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcFloatSegment_()
691 … u32 interporateMode = (pSegment->m_Flags & ResFloatSegmentData::FLAG_INTERPORATE_MODE_MASK) >> in CalcFloatSegment_()
704 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_CONSTANT ) in CalcSegmentFloatCurve_()
934 if ( pCurve->m_Flags & ResFloatCurveData::FLAG_COMPOSITE_CURVE ) in CalcFloatCurve()
949 NW_ASSERT(!(pCurve->m_Flags & ResIntCurveData::FLAG_BAKED)); in CalcIntCurve()
953 if ( pCurve->m_Flags & ResIntCurveData::FLAG_CONSTANT ) in CalcIntCurve()
958 u32 quantizedType = (pCurve->m_Flags & ResIntCurveData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcIntCurve()
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Danim_ResUtil.cpp73 if (nw::ut::CheckFlag(src.ptr()->m_Flags, nw::anim::ResTextureAnimData::FLAG_CONSTANT)) in CloneTextureAnimMember()
85 anim->m_Flags = src.GetFlags(); in CloneTextureAnimMember()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h128 ut::ResU32 m_Flags; member
745 if ( ref().m_Flags & (hasNoCurveFlag) ) \
757 if ( ref().m_Flags & (hasNoCurveFlag) ) \
771 if ( ref().m_Flags & (constantFlag) ) \
787 if ( ref().m_Flags & (constantFlag) ) \
803 if ( ref().m_Flags & (constantFlag) ) \
838 if ( ref().m_Flags & ResFloatAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
887 if ( ref().m_Flags & ResIntAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
935 if ( ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
937 return (ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT_VALUE)? true : false; in NW_RESANM_GETCURVE_DECL()
[all …]
Danim_ResAnimCurve.h292 ut::ResU32 m_Flags; member
332 ut::ResU32 m_Flags; member
465 ut::ResU32 m_Flags; member
505 ut::ResU32 m_Flags; member
527 ut::ResU32 m_Flags; member
Danim_ResAnimGroup.h175 ut::ResU32 m_Flags; member
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp76 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale()
128 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale()
132 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale()
Dgfx_ResShape.cpp316 ref().m_Flags |= ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP; in SetupDrawCommand()
420 ref().m_Flags &= ~FLAG_COMMAND_HAS_BEEN_SETUP; in Cleanup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp47 buffer->m_Flags = 0x0; in Create()
Dgfx_RotateViewUpdater.cpp46 buffer->m_Flags = 0x0; in Create()
Dgfx_AimTargetViewUpdater.cpp47 buffer->m_Flags = 0x0; in Create()
Dgfx_FragmentLight.cpp300 resFragmentLight->m_Flags = source->m_Flags; in CloneResFragmentLight()
Dgfx_RenderContext.cpp436 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute()
437 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()

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