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Searched refs:m_EndFrame (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h199 m_EndFrame(endFrame), in m_AnimFrame()
231 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()
255 f32 GetEndFrame() const { return m_EndFrame; } in GetEndFrame()
261 void SetEndFrame(f32 endFrame) { m_EndFrame = endFrame; } in SetEndFrame()
307 f32 m_EndFrame; variable
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp398 …urn preRepeatMethod[ pCurve->m_InRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFrame ); in NormalizeFrame_()
403 if ( frame >= pCurve->m_EndFrame ) in NormalizeFrame_()
405 …n postRepeatMethod[ pCurve->m_OutRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFrame ); in NormalizeFrame_()
485 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in GetFloatSegment_()
503 if ( pSegment->m_EndFrame > frame ) in GetFloatSegment_()
680 NW_ASSERT( pSegment->m_StartFrame <= frame && frame <= pSegment->m_EndFrame ); in CalcFloatSegment_()
702 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcSegmentFloatCurve_()
742 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcBoolCurveCV_()
747 if (frame == pCurve->m_EndFrame) in CalcBoolCurveCV_()
772 else if ( frame == pCurve->m_EndFrame ) in CalcVector3CurveCV_()
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/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimCurve.h291 ut::ResF32 m_EndFrame; member
314 ut::ResF32 m_EndFrame; member