Searched refs:m_EndFrame (Results 1 – 3 of 3) sorted by relevance
199 m_EndFrame(endFrame), in m_AnimFrame()231 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()255 f32 GetEndFrame() const { return m_EndFrame; } in GetEndFrame()261 void SetEndFrame(f32 endFrame) { m_EndFrame = endFrame; } in SetEndFrame()307 f32 m_EndFrame; variable
398 …urn preRepeatMethod[ pCurve->m_InRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFrame ); in NormalizeFrame_()403 if ( frame >= pCurve->m_EndFrame ) in NormalizeFrame_()405 …n postRepeatMethod[ pCurve->m_OutRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFrame ); in NormalizeFrame_()485 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in GetFloatSegment_()503 if ( pSegment->m_EndFrame > frame ) in GetFloatSegment_()680 NW_ASSERT( pSegment->m_StartFrame <= frame && frame <= pSegment->m_EndFrame ); in CalcFloatSegment_()702 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcSegmentFloatCurve_()742 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcBoolCurveCV_()747 if (frame == pCurve->m_EndFrame) in CalcBoolCurveCV_()772 else if ( frame == pCurve->m_EndFrame ) in CalcVector3CurveCV_()[all …]
291 ut::ResF32 m_EndFrame; member314 ut::ResF32 m_EndFrame; member