Searched refs:m_Empyrean (Results 1 – 2 of 2) sorted by relevance
134 SmModel* m_Empyrean; variable
36 m_Empyrean( NULL ), in Demo()120 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyBg.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene()121 m_Empyrean->SetLayerId( 0 ); in InitializeScene()124 m_Empyrean->SetVisible( true ); in InitializeScene()