Searched refs:m_Direction (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_VertexLight.h | 58 return this->m_Direction; in Direction() 71 return this->m_Direction; in Direction() 252 m_Direction(resObj.GetDirection()) in VertexLight() 266 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight() 314 math::VEC3 m_Direction; variable
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| D | gfx_FragmentLight.h | 59 return this->m_Direction; in Direction() 72 return this->m_Direction; in Direction() 291 m_Direction(resObj.GetDirection()) in FragmentLight() 305 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight() 363 math::VEC3 m_Direction; variable
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 65 nw::ut::ResVec3 m_Direction; member 101 nw::ut::ResVec3 m_Direction; member 120 nw::ut::ResVec3 m_Direction; member 549 return reinterpret_cast<nw::math::VEC4&>( ref().m_Direction ); in NW_RES_CTOR_INHERIT() 559 return reinterpret_cast<const nw::math::VEC4&>( ref().m_Direction ); in GetDirectionAndLerp()
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| D | gfx_ResParticleInitializer.h | 69 nw::ut::ResVec3 m_Direction; member 93 nw::ut::ResVec3 m_Direction; member
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| D | gfx_ResParticleUpdater.h | 255 nw::ut::ResVec3 m_Direction; member
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 940 pixelWriter.Erase(m_Buffer, m_Direction, x, y, width, height, m_BackgroundColor); in Erase() 1040 m_Direction = direction; in SetDirection() 1046 return m_Direction; in GetDirection() 1065 …pixelWriter.DrawString(m_Buffer, m_Direction, m_Color, m_BackgroundColor, x, y, str, turnOver, bac… in DrawString()
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| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_DirectPrint.h | 364 Direction m_Direction; variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FragmentLight.cpp | 384 resFragmentLight->m_Direction = source->m_Direction; in CloneResFragmentLight()
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