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Searched refs:m_Direction (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_VertexLight.h58 return this->m_Direction; in Direction()
71 return this->m_Direction; in Direction()
252 m_Direction(resObj.GetDirection()) in VertexLight()
266 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight()
314 math::VEC3 m_Direction; variable
Dgfx_FragmentLight.h59 return this->m_Direction; in Direction()
72 return this->m_Direction; in Direction()
291 m_Direction(resObj.GetDirection()) in FragmentLight()
305 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
363 math::VEC3 m_Direction; variable
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h65 nw::ut::ResVec3 m_Direction; member
101 nw::ut::ResVec3 m_Direction; member
120 nw::ut::ResVec3 m_Direction; member
549 return reinterpret_cast<nw::math::VEC4&>( ref().m_Direction ); in NW_RES_CTOR_INHERIT()
559 return reinterpret_cast<const nw::math::VEC4&>( ref().m_Direction ); in GetDirectionAndLerp()
Dgfx_ResParticleInitializer.h69 nw::ut::ResVec3 m_Direction; member
93 nw::ut::ResVec3 m_Direction; member
Dgfx_ResParticleUpdater.h255 nw::ut::ResVec3 m_Direction; member
/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp940 pixelWriter.Erase(m_Buffer, m_Direction, x, y, width, height, m_BackgroundColor); in Erase()
1040 m_Direction = direction; in SetDirection()
1046 return m_Direction; in GetDirection()
1065 …pixelWriter.DrawString(m_Buffer, m_Direction, m_Color, m_BackgroundColor, x, y, str, turnOver, bac… in DrawString()
/NW4C-2.0.3/include/nw/dev/
Ddev_DirectPrint.h364 Direction m_Direction; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp384 resFragmentLight->m_Direction = source->m_Direction; in CloneResFragmentLight()