Searched refs:m_DepthBuffer (Results 1 – 2 of 2) sorted by relevance
36 m_DepthBuffer(0), in OnScreenBuffer()47 glGenRenderbuffers(1, &m_DepthBuffer); in OnScreenBuffer()64 glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer); in OnScreenBuffer()77 m_DepthBuffer); in OnScreenBuffer()85 m_DepthBuffer); in OnScreenBuffer()100 if (m_DepthBuffer != 0) in ~OnScreenBuffer()102 glDeleteRenderbuffers(1, &m_DepthBuffer); in ~OnScreenBuffer()
66 u32 m_DepthBuffer; variable