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Searched refs:m_DeactivateVertexCommandCache (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleShape.cpp209 u32* command = reinterpret_cast<u32*>(shape->m_DeactivateVertexCommandCache); in SetupDeactivateParticleVertexAttributeCommand()
211 shape->m_DeactivateVertexCommandCache = command; in SetupDeactivateParticleVertexAttributeCommand()
505 node->m_DeactivateVertexCommandCache = reinterpret_cast<u32*>(nodememory); in Create()
678 m_DeactivateVertexCommandCache = NULL; in ParticleShape()
698 if (this->m_DeactivateVertexCommandCache != NULL) in ~ParticleShape()
700 this->m_DeactivateVertexCommandCache = NULL; in ~ParticleShape()
Dgfx_MeshRenderer.cpp509 particleShape->m_DeactivateVertexCommandCache, in RenderParticleShape()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleShape.h403 void* m_DeactivateVertexCommandCache; variable