Searched refs:m_DeactivateVertexCommandCache (Results 1 – 3 of 3) sorted by relevance
209 u32* command = reinterpret_cast<u32*>(shape->m_DeactivateVertexCommandCache); in SetupDeactivateParticleVertexAttributeCommand()211 shape->m_DeactivateVertexCommandCache = command; in SetupDeactivateParticleVertexAttributeCommand()505 node->m_DeactivateVertexCommandCache = reinterpret_cast<u32*>(nodememory); in Create()678 m_DeactivateVertexCommandCache = NULL; in ParticleShape()698 if (this->m_DeactivateVertexCommandCache != NULL) in ~ParticleShape()700 this->m_DeactivateVertexCommandCache = NULL; in ~ParticleShape()
509 particleShape->m_DeactivateVertexCommandCache, in RenderParticleShape()
403 void* m_DeactivateVertexCommandCache; variable