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Searched refs:m_CurrentFrame (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp38 m_CurrentFrame( 0.0f ), in AnimSoundImpl()
74 m_CurrentFrame = 0.0f; in Initialize()
136 m_CurrentFrame = frame; in ResetFrame()
167 m_CurrentSpeed = ( frame - m_CurrentFrame ) / m_BaseStep; in UpdateFrame()
179 m_CurrentFrame = frame; in UpdateFrame()
185 s32 intBaseFrame = static_cast<s32>( std::floor( m_CurrentFrame ) ); in UpdateForward()
190 if ( m_CurrentFrame == static_cast<f32>( intBaseFrame ) ) in UpdateForward()
221 s32 intBaseFrame = static_cast<s32>( std::ceil( m_CurrentFrame ) ); in UpdateBackward()
236 if ( m_CurrentFrame == static_cast<f32>( intBaseFrame ) ) in UpdateBackward()
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundImpl.h90 f32 GetCurrentFrame() const { return IsAvailable() ? m_CurrentFrame : 0.0f; } in GetCurrentFrame()
124 f32 m_CurrentFrame; variable