Searched refs:m_CurrentFrame (Results 1 – 2 of 2) sorted by relevance
38 m_CurrentFrame( 0.0f ), in AnimSoundImpl()74 m_CurrentFrame = 0.0f; in Initialize()136 m_CurrentFrame = frame; in ResetFrame()167 m_CurrentSpeed = ( frame - m_CurrentFrame ) / m_BaseStep; in UpdateFrame()179 m_CurrentFrame = frame; in UpdateFrame()185 s32 intBaseFrame = static_cast<s32>( std::floor( m_CurrentFrame ) ); in UpdateForward()190 if ( m_CurrentFrame == static_cast<f32>( intBaseFrame ) ) in UpdateForward()221 s32 intBaseFrame = static_cast<s32>( std::ceil( m_CurrentFrame ) ); in UpdateBackward()236 if ( m_CurrentFrame == static_cast<f32>( intBaseFrame ) ) in UpdateBackward()
90 f32 GetCurrentFrame() const { return IsAvailable() ? m_CurrentFrame : 0.0f; } in GetCurrentFrame()124 f32 m_CurrentFrame; variable