Searched refs:m_CriticalSection (Results 1 – 9 of 9) sorted by relevance
33 m_CriticalSection.Initialize(); in LockObject()38 m_CriticalSection.Finalize(); in ~LockObject()43 m_CriticalSection.Enter(); in Lock()48 return m_CriticalSection.TryEnter(); in TryLock()53 m_CriticalSection.Leave(); in Unlock()57 nn::os::CriticalSection m_CriticalSection;
40 m_CriticalSection.Initialize(); in SoundHeap()56 m_CriticalSection.Finalize(); in ~SoundHeap()74 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Create()90 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Destroy()110 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()139 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()154 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Clear()167 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in SaveState()176 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in LoadState()
58 m_CriticalSection.Initialize(); in Initialize()64 m_CriticalSection.Finalize(); in Finalize()82 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in AppendTask()104 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in GetNextTask()126 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in PopTask()245 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTask()278 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTaskById()
63 m_CriticalSection.Initialize(); in Create()103 m_CriticalSection.Finalize(); in Destroy()153 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in ThreadProc()
270 m_CriticalSection.Initialize(); in Initialize()321 m_CriticalSection.Finalize(); in Finalize()402 CriticalSection::ScopedLock lock( m_CriticalSection ); in RegisterSoundFrameCallback()408 CriticalSection::ScopedLock lock( m_CriticalSection ); in UnregisterSoundFrameCallback()433 CriticalSection::ScopedLock lock( m_CriticalSection ); in FrameProcess()620 CriticalSection::ScopedLock lock( m_CriticalSection ); in GetTickCount()628 CriticalSection::ScopedLock lock( m_CriticalSection ); in ClearTickCount()
251 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetCurrentLevel()267 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetSize()280 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetFreeSize()301 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Dump()309 mutable nn::os::CriticalSection m_CriticalSection; variable
45 return m_CriticalSection.TryEnter(); in TryLock()49 m_CriticalSection.Enter(); in Lock()53 m_CriticalSection.Leave(); in Unlock()63 nn::os::CriticalSection m_CriticalSection; variable
166 void Lock() { m_CriticalSection.Enter(); } in Lock()167 void Unlock() { m_CriticalSection.Leave(); } in Unlock()213 mutable CriticalSection m_CriticalSection; variable
79 nn::os::CriticalSection m_CriticalSection; variable