Searched refs:m_CostrainId (Results 1 – 2 of 2) sorted by relevance
32 m_CostrainId( -1 ), in SmModel()386 m_CostrainId = boneId; in SetConstrainId()393 if ( m_CostrainId == -1 ) in SetConstrainId()416 if ( m_CostrainId == -1 ) return; in updateConstrain()429 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()432 …w::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId ); in updateConstrain()
152 s32 m_CostrainId; variable