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Searched refs:m_CommandAllocator (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp152 resBinaryShader.ref().m_CommandAllocator = allocator; in ResBinaryShader_Setup()
242 os::IAllocator* allocator = resBinaryShader.ref().m_CommandAllocator; in Cleanup()
246 resBinaryShader.ref().m_CommandAllocator->Free( resBinaryShader.ref().m_CommandCache ); in Cleanup()
255 resBinaryShader.ref().m_CommandAllocator->Free( shaderInfo ); in Cleanup()
275 resBinaryShader.ref().m_CommandAllocator = NULL; in Cleanup()
285 NW_ASSERT( allocator == ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator ); in Setup()
406 … os::IAllocator* allocator = ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator; in Cleanup()
Dgfx_ResShape.cpp260 this->ref().m_CommandAllocator = allocator; in Setup()
409 this->ref().m_CommandAllocator->Free(resStream.ref().m_CommandCache); in Cleanup()
419 ref().m_CommandAllocator = NULL; in Cleanup()
Dgfx_ResMesh.cpp185 ref().m_CommandAllocator = allocator; in Setup()
216 ref().m_CommandAllocator->Free(ref().m_ActivateCommandCache); in Cleanup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMesh.h51 nw::os::IAllocator* m_CommandAllocator; member
Dgfx_ResShape.h90 nw::os::IAllocator* m_CommandAllocator; member
Dgfx_ResShader.h121 nw::os::IAllocator* m_CommandAllocator; member