Searched refs:m_ColorBuffer (Results 1 – 2 of 2) sorted by relevance
35 m_ColorBuffer(0), in OnScreenBuffer()46 glGenRenderbuffers(1, &m_ColorBuffer); in OnScreenBuffer()52 glBindRenderbuffer(GL_RENDERBUFFER, m_ColorBuffer); in OnScreenBuffer()62 m_ColorBuffer); in OnScreenBuffer()105 if (m_ColorBuffer != 0) in ~OnScreenBuffer()107 glDeleteRenderbuffers(1, &m_ColorBuffer); in ~OnScreenBuffer()
65 u32 m_ColorBuffer; variable