Searched refs:m_ChannelCount (Results 1 – 6 of 6) sorted by relevance
374 m_ChannelCount = 0; in Alloc()401 m_ChannelCount = 1; in Alloc()435 m_ChannelCount += 1; in Alloc()439 for ( int i = 0; i < m_ChannelCount; i++ ) in Alloc()467 for ( int channelIndex = 0; channelIndex < m_ChannelCount; channelIndex++ ) in Free()482 m_ChannelCount = 0; in Free()499 for ( int channelIndex = 0; channelIndex < m_ChannelCount; channelIndex++ ) in Initialize()837 for ( int channelIndex = 0; channelIndex < m_ChannelCount; channelIndex++ ) in SetPriority()899 for ( int channelIndex = 0; channelIndex < voice->m_ChannelCount; channelIndex++ ) in HardwareChannelCallbackFunc()922 voice->m_ChannelCount = 0; in HardwareChannelCallbackFunc()[all …]
39 m_ChannelCount( 0 ) in ChannelManager()52 m_ChannelCount = m_Pool.Create( mem, memSize ); in Initialize()
125 m_ChannelCount = ut::Min( allocChannelCount, STRM_CHANNEL_NUM ); in Setup()167 for ( int ch = 0; ch < m_ChannelCount; ch++ ) in Setup()456 for ( int ch = 0; ch < m_ChannelCount; ch++ ) in Stop()701 NW_ASSERT( m_ChannelCount == ut::Min( channelCount, STRM_CHANNEL_NUM ) ); in LoadHeader()720 for ( int ch = 0; ch < m_ChannelCount; ch++ ) in LoadHeader()808 while ( currentChannel < m_ChannelCount ) in LoadStreamData()811 if ( currentChannel + loadChannelCount > m_ChannelCount ) in LoadStreamData()813 loadChannelCount = m_ChannelCount - currentChannel; in LoadStreamData()964 for( int index = 0; index < m_ChannelCount; index++ ) in AllocStreamBuffers()996 for( int index = 0; index < m_ChannelCount; index++ ) in FreeStreamBuffers()[all …]
180 int GetPhysicalVoiceCount() const { return m_ChannelCount; } in GetPhysicalVoiceCount()181 int GetChannelCount() const { return m_ChannelCount; } in GetChannelCount()257 int m_ChannelCount; variable
52 unsigned long m_ChannelCount; variable
219 u32 m_ChannelCount; variable348 s32 m_ChannelCount; variable