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Searched refs:m_Cameras (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h62 m_Cameras(description.cameras), in SceneEnvironment()
78 m_Cameras.resize(m_Cameras.capacity()); in SceneEnvironment()
79 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment()
139 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in SetCamera()
140 m_Cameras[index] = camera; in SetCamera()
149 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in GetCamera()
150 return m_Cameras[index]; in GetCamera()
159 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in GetCamera()
160 return m_Cameras[index]; in GetCamera()
495 CameraArray m_Cameras; variable
Dgfx_SceneEnvironmentSetting.h180 return m_Cameras.begin(); in GetCameraBegin()
189 return m_Cameras.begin(); in GetCameraBegin()
198 return m_Cameras.end(); in GetCameraEnd()
207 return m_Cameras.end(); in GetCameraEnd()
328 CameraBinderArray m_Cameras; variable
Dgfx_SceneContext.h273 m_Cameras.clear(); in Clear()
879 bool isPushed = m_Cameras.push_back(camera); in PushCamera()
891 bool isPushed = m_Cameras.push_back(camera); in TryPushCamera()
901 return m_Cameras.begin(); in GetCameraBegin()
910 return m_Cameras.begin(); in GetCameraBegin()
919 return m_Cameras.end(); in GetCameraEnd()
928 return m_Cameras.end(); in GetCameraEnd()
1286 m_Cameras(cameras), in SceneContext()
1304 CameraArray m_Cameras; variable
Dgfx_RenderContext.h308 NW_MINMAXLT_ASSERT(index, 0, m_SceneEnvironment.m_Cameras.size()); in SetActiveCamera()
310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp44 NW_MINMAX_ASSERT(cameraIndex, 0, m_Cameras.size()); in ApplyFrom()
45 m_Cameras[cameraIndex] = camera; in ApplyFrom()
77 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings()
Dgfx_SceneEnvironmentSetting.cpp86m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()
120 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference()
212 this->m_Cameras.Clear(); in Clear()