Searched refs:m_CameraToward (Results 1 – 2 of 2) sorted by relevance
64 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SetEnable()65 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SetEnable()66 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SetEnable()67 m_CameraToward.Normalize(); in SetEnable()83 nw::math::VEC3 m_CameraToward; // ���� variable
50 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SmTouchPanelCamera()51 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SmTouchPanelCamera()52 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SmTouchPanelCamera()53 m_CameraToward.Normalize(); in SmTouchPanelCamera()212 VEC3TransformNormal( &toward, &matrixRaotY, &m_CameraToward ); in calcCamera()