Searched refs:m_CameraPos (Results 1 – 2 of 2) sorted by relevance
58 m_SmCamera->GetPosition( &m_CameraPos ); in SetEnable()64 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SetEnable()65 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SetEnable()66 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SetEnable()81 nw::math::VEC3 m_CameraPos; variable
44 m_SmCamera->GetPosition( &m_CameraPos ); in SmTouchPanelCamera()50 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SmTouchPanelCamera()51 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SmTouchPanelCamera()52 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SmTouchPanelCamera()215 m_CameraTarget.x = m_CameraPos.x + toward.x * 10.f; in calcCamera()216 m_CameraTarget.y = m_CameraPos.y + toward.y * 10.f; in calcCamera()217 m_CameraTarget.z = m_CameraPos.z + toward.z * 10.f; in calcCamera()232 m_SmCamera->SetPosition( &m_CameraPos ); in updateCamera()