Searched refs:m_CameraEntries (Results 1 – 2 of 2) sorted by relevance
64 m_CameraEntries = nw::ut::MoveArray<CameraEntry*>( in CameraController()66 m_CameraEntries.Assign(m_Description.maxCameraCount, NULL); in CameraController()72 for (nw::ut::MoveArray<CameraEntry*>::iterator cameraEntry = m_CameraEntries.begin(); in ~CameraController()73 cameraEntry != m_CameraEntries.end(); ++cameraEntry) in ~CameraController()107 NW_ASSERT(m_CameraEntries[cameraIndex] == NULL); in Register()108 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()127 NW_POINTER_ASSERT(m_CameraEntries[cameraIndex]); in Update()129 m_CameraEntries[cameraIndex]->Update(); in Update()
162 nw::ut::MoveArray<CameraEntry*> m_CameraEntries; variable