Searched refs:m_Camera (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 72 m_Camera(camera), in SubmitViewFunctor() 102 *this->m_Camera); in operator() 110 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator() 119 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator() 123 model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), false); in operator() 136 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator() 144 const Camera* m_Camera; variable
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| D | gfx_RenderContext.h | 313 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera() 315 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera() 325 return m_SceneEnvironment.m_Camera; in GetActiveCamera() 331 return m_SceneEnvironment.m_Camera; in GetActiveCamera()
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| D | gfx_SceneEnvironment.h | 61 m_Camera(NULL), in SceneEnvironment() 494 Camera* m_Camera; variable
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 59 m_Camera(camera), in SmCamera() 86 if ( m_Camera ) in SmCamera() 88 this->SetGxCamera( m_Camera ); in SmCamera() 158 NW_ASSERT( !m_Camera ); in SetGxCamera() 164 m_Camera = camera; in SetGxCamera() 184 return m_Camera; in GetGxCamera() 194 if ( !m_Camera ) return false; in DetachAnimEvaluator() 197 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator() 229 if ( !m_Camera ) return false; in SetAnimEvaluatorNo() 231 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo() [all …]
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| D | GfxCtrl.cpp | 74 m_Camera(NULL), in GfxCtrl()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 89 NW_NULL_ASSERT( m_Camera ); in SetPosition() 93 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition() 116 NW_NULL_ASSERT( m_Camera ); in SetTarget() 120 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget() 175 return m_Camera; in GetBaseCamera() 223 nw::gfx::Camera* m_Camera; variable
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| D | GfxCtrl.h | 126 nw::gfx::Camera* m_Camera; variable
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 136 : m_Camera(camera) in CameraEntry() 140 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry() 151 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry() 252 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera() 285 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_CameraController.h | 139 nw::gfx::Camera* m_Camera; variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneEnvironment.cpp | 95 m_Camera = NULL; in Reset()
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| D | gfx_RenderContext.cpp | 231 m_SceneEnvironment.m_Camera = NULL; in ResetState()
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