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Searched refs:m_Camera (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h72 m_Camera(camera), in SubmitViewFunctor()
102 *this->m_Camera); in operator()
110 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator()
119 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
123 model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), false); in operator()
136 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator()
144 const Camera* m_Camera; variable
Dgfx_RenderContext.h313 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera()
315 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera()
325 return m_SceneEnvironment.m_Camera; in GetActiveCamera()
331 return m_SceneEnvironment.m_Camera; in GetActiveCamera()
Dgfx_SceneEnvironment.h61 m_Camera(NULL), in SceneEnvironment()
494 Camera* m_Camera; variable
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp59 m_Camera(camera), in SmCamera()
86 if ( m_Camera ) in SmCamera()
88 this->SetGxCamera( m_Camera ); in SmCamera()
158 NW_ASSERT( !m_Camera ); in SetGxCamera()
164 m_Camera = camera; in SetGxCamera()
184 return m_Camera; in GetGxCamera()
194 if ( !m_Camera ) return false; in DetachAnimEvaluator()
197 m_Camera->SetAnimObject( NULL ); in DetachAnimEvaluator()
229 if ( !m_Camera ) return false; in SetAnimEvaluatorNo()
231 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo()
[all …]
DGfxCtrl.cpp74 m_Camera(NULL), in GfxCtrl()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h89 NW_NULL_ASSERT( m_Camera ); in SetPosition()
93 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
116 NW_NULL_ASSERT( m_Camera ); in SetTarget()
120 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in SetTarget()
175 return m_Camera; in GetBaseCamera()
223 nw::gfx::Camera* m_Camera; variable
DGfxCtrl.h126 nw::gfx::Camera* m_Camera; variable
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp136 : m_Camera(camera) in CameraEntry()
140 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in CameraEntry()
151 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry()
252 nw::gfx::ResCameraViewUpdater resViewUpdater = m_Camera->GetViewUpdater()->GetResource(); in UpdateCamera()
285 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
/NW4C-2.0.3/include/nw/demo/
Ddemo_CameraController.h139 nw::gfx::Camera* m_Camera; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp95 m_Camera = NULL; in Reset()
Dgfx_RenderContext.cpp231 m_SceneEnvironment.m_Camera = NULL; in ResetState()