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Searched refs:m_BufferOption (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneBuilder.h45 m_BufferOption(0), in SceneBuilder()
84 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption()
277 bit32 m_BufferOption; variable
Dgfx_Model.h481 return ut::CheckFlag(this->m_BufferOption, bufferOption); in CheckBufferOption()
487 return this->m_BufferOption; in GetBufferOption()
636 m_BufferOption(description.bufferOption), in Model()
812 bit32 m_BufferOption; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp162 description.bufferOption = m_BufferOption; in BuildSceneObject()
198 .BufferOption(m_BufferOption) in BuildSceneObject()
229 description.bufferOption = m_BufferOption; in BuildSceneObject()
Dgfx_Model.cpp310 …NW_ASSERTMSG(m_BufferOption == 0, "In the case of using a shared material, it can not use buffer o… in CreateMaterials()
311 m_BufferOption = m_Description.sharedMaterialModel->GetBufferOption(); in CreateMaterials()
350 s32 bufferCount = (m_BufferOption == 0x0) ? 0 : 1; in CreateMaterials()