Searched refs:m_BufferOption (Results 1 – 4 of 4) sorted by relevance
45 m_BufferOption(0), in SceneBuilder()84 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption()277 bit32 m_BufferOption; variable
481 return ut::CheckFlag(this->m_BufferOption, bufferOption); in CheckBufferOption()487 return this->m_BufferOption; in GetBufferOption()636 m_BufferOption(description.bufferOption), in Model()812 bit32 m_BufferOption; variable
162 description.bufferOption = m_BufferOption; in BuildSceneObject()198 .BufferOption(m_BufferOption) in BuildSceneObject()229 description.bufferOption = m_BufferOption; in BuildSceneObject()
310 …NW_ASSERTMSG(m_BufferOption == 0, "In the case of using a shared material, it can not use buffer o… in CreateMaterials()311 m_BufferOption = m_Description.sharedMaterialModel->GetBufferOption(); in CreateMaterials()350 s32 bufferCount = (m_BufferOption == 0x0) ? 0 : 1; in CreateMaterials()