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Searched refs:m_BufferCommand (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h135 nw::ut::ResU32 m_BufferCommand[6]; member
1198 return ref().m_BufferCommand[0]; in GetBufferColorU32()
1209 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
1221 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
1238 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
1249 …return static_cast<BufferInput>(internal::GetCmdValue( ref().m_BufferCommand[2], CMD_MASK, CMD_SHI… in GetBufferInputRgb()
1261 internal::SetCmdValue( &ref().m_BufferCommand[2], value, CMD_MASK, CMD_SHIFT+index ); in SetBufferInputRgb()
1272 …return static_cast<BufferInput>(internal::GetCmdValue( ref().m_BufferCommand[2], CMD_MASK, CMD_SHI… in GetBufferInputAlpha()
1284 internal::SetCmdValue( &ref().m_BufferCommand[2], value, CMD_MASK, CMD_SHIFT+index ); in SetBufferInputAlpha()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h790 …ernal::NWUseCmdlist<sizeof(fragmentShader.ref().m_BufferCommand)>(&(fragmentShader.ref().m_BufferC… in ActivateTextureCombiners()