Searched refs:m_BufferBlockCountBase (Results 1 – 2 of 2) sorted by relevance
587 return static_cast<f32>( m_BufferBlockCountBase - m_PrepareCounter ) in GetFilledBufferPercentage()588 * 100.f / m_BufferBlockCountBase; in GetFilledBufferPercentage()606 int limit = m_BufferBlockCountBase - 2 + 1; in GetFilledBufferPercentage()753 for ( int i = 0; i < m_BufferBlockCountBase; i++ ) in LoadHeader()924 m_BufferBlockCountBase = m_BufferBlockCount - 1; in SetupPlayer()925 m_ChangeNumBlocks = m_BufferBlockCountBase; in SetupPlayer()1476 m_LoadWaitCount >= m_BufferBlockCountBase - 2 ) in UpdateBuffer()1907 if ( ( ( m_BufferBlockCountBase + 1 ) - restBlockCount ) % loopBlockCount == 0 ) in CalcLoadingBufferBlockCount()1909 return m_BufferBlockCountBase + 1; in CalcLoadingBufferBlockCount()1913 return m_BufferBlockCountBase; in CalcLoadingBufferBlockCount()
313 int m_BufferBlockCountBase; variable