Searched refs:m_BranchVisible (Results 1 – 2 of 2) sorted by relevance
509 m_BranchVisible = isBranchVisible; in SetBranchVisible()518 return m_BranchVisible; in IsBranchVisible()573 m_BranchVisible(true), in SceneNode()581 m_BranchVisible = resObj.IsBranchVisible(); in SceneNode()642 bool m_BranchVisible; variable
165 target = reinterpret_cast<u8*>(&m_BranchVisible); in BindVisibilityAnim()