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Searched refs:m_BindSymbolWorldMtx (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp146 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolWorldMtx, "world"); in InitializeShader()
268 command = m_BindSymbolWorldMtx.MakeUniformCommand(command, worldMatrix); in MakeDrawBoxCommand()
DGrRenderer.h106 nn::gr::BindSymbolVSFloat m_BindSymbolWorldMtx; variable