Searched refs:m_BindSymbolWorldMtx (Results 1 – 2 of 2) sorted by relevance
146 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolWorldMtx, "world"); in InitializeShader()268 command = m_BindSymbolWorldMtx.MakeUniformCommand(command, worldMatrix); in MakeDrawBoxCommand()
106 nn::gr::BindSymbolVSFloat m_BindSymbolWorldMtx; variable