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Searched refs:m_BindSymbolViewMtx (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.h108 nn::gr::BindSymbolVSFloat m_BindSymbolViewMtx; variable
DGrRenderer.cpp152 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolViewMtx, "view"); in InitializeShader()