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Searched refs:m_BindSymbolProjMtx (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.h107 nn::gr::BindSymbolVSFloat m_BindSymbolProjMtx; variable
DGrRenderer.cpp149 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolProjMtx, "proj"); in InitializeShader()