Searched refs:m_BindIndexTable (Results 1 – 5 of 5) sorted by relevance
269 const ut::MoveArray<int>& BindIndexTable() const { return m_BindIndexTable; } in BindIndexTable()272 ut::MoveArray<int>& BindIndexTable() { return m_BindIndexTable; } in BindIndexTable()345 m_BindIndexTable = ut::MoveArray<int>(memory, maxMembers, &GetAllocator()); in Initialize()378 bool resultResize = m_BindIndexTable.Resize(memberCount); in TryBindTemplate()394 m_BindIndexTable[memberIdx] = NotFoundIndex; in TryBindTemplate()409 m_BindIndexTable[bindTargetIdx] = animIdx; in TryBindTemplate()441 ut::MoveArray<int> m_BindIndexTable; variable
234 NW_MINMAXLT_ASSERT(memberIdx, 0, m_BindIndexTable.Size()); in HasMemberAnim()241 return m_BindIndexTable[memberIdx] != NotFoundIndex; in HasMemberAnim()261 const int animIdx = m_BindIndexTable[memberIdx]; in UpdateCacheNonVirtual()
224 NW_MINMAXLT_ASSERT(memberIdx, 0, m_BindIndexTable.Size()); in HasMemberAnim()225 return m_BindIndexTable[memberIdx] != NotFoundIndex; in HasMemberAnim()
311 const int animIdx = m_BindIndexTable[memberIdx]; in ResetNoAnimMember()405 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon()416 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon()
169 const int animIdx = m_BindIndexTable[memberIdx]; in GetResult()