Searched refs:m_AuxFadeVolume (Results 1 – 4 of 4) sorted by relevance
151 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()156 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()199 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()203 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()212 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()216 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()229 if ( m_AuxFadeVolume[ bus ].IsFinished() ) in ClearEffect()231 m_AuxFadeVolume[ bus ].SetTarget( 0.0f, 0 ); in ClearEffect()236 m_AuxFadeVolume[ bus ].SetTarget( in ClearEffect()
87 m_AuxFadeVolume[ i ].InitValue( 1.0f );178 if ( ! m_AuxFadeVolume[ i ].IsFinished() )180 m_AuxFadeVolume[ i ].Update();181 if ( m_AuxFadeVolume[ i ].IsFinished() )192 returnVolume *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
59 m_AuxFadeVolume[ i ].InitValue( 1.0f );145 if ( ! m_AuxFadeVolume[ i ].IsFinished() )147 m_AuxFadeVolume[ i ].Update();148 if ( m_AuxFadeVolume[ i ].IsFinished() )159 returnVolumeFloat *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
79 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()165 MoveValue<f32,int> m_AuxFadeVolume[ AUX_BUS_NUM ]; variable