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Searched refs:m_AuxFadeVolume (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_HardwareManager.cpp151 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
156 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()
199 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
203 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()
212 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
216 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()
229 if ( m_AuxFadeVolume[ bus ].IsFinished() ) in ClearEffect()
231 m_AuxFadeVolume[ bus ].SetTarget( 0.0f, 0 ); in ClearEffect()
236 m_AuxFadeVolume[ bus ].SetTarget( in ClearEffect()
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi87 m_AuxFadeVolume[ i ].InitValue( 1.0f );
178 if ( ! m_AuxFadeVolume[ i ].IsFinished() )
180 m_AuxFadeVolume[ i ].Update();
181 if ( m_AuxFadeVolume[ i ].IsFinished() )
192 returnVolume *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
Dsnd_HardwareManagerAX.cppi59 m_AuxFadeVolume[ i ].InitValue( 1.0f );
145 if ( ! m_AuxFadeVolume[ i ].IsFinished() )
147 m_AuxFadeVolume[ i ].Update();
148 if ( m_AuxFadeVolume[ i ].IsFinished() )
159 returnVolumeFloat *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f );
/NW4C-2.0.3/include/nw/snd/
Dsnd_HardwareManager.h79 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()
165 MoveValue<f32,int> m_AuxFadeVolume[ AUX_BUS_NUM ]; variable