Searched refs:m_AnimationNo (Results 1 – 2 of 2) sorted by relevance
92 m_AnimationNo( 0 ), in SmLayout()128 m_AnimationNo = animTransformNo; in SetAnimationNo()150 if ( m_AnimationNo >= m_LayoutResource->GetAnimationNum() ) return ret; in AddAnimationFrame()151 f32 frameSize = m_LayoutResource->GetAnimationFrameSize( m_AnimationNo ); in AddAnimationFrame()197 if ( m_AnimationNo < m_LayoutResource->GetAnimationNum() ) in SetupLayout()205 layout->BindAnimation( animArray[m_AnimationNo] ); in SetupLayout()207 animArray[m_AnimationNo]->SetFrame( m_AnimationFrame ); in SetupLayout()
224 u32 m_AnimationNo; variable