Home
last modified time | relevance | path

Searched refs:m_AnimationArray (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmLayout.h41 m_AnimationArray.clear(); in SmLayoutResource()
79 m_AnimationArray.push_back( pAnimTrans ); in AddAnimation()
87 return m_AnimationArray.size(); in GetAnimationNum()
95 return m_AnimationArray[animNo]->GetFrameSize(); in GetAnimationFrameSize()
124 AnimationArray& GetAnimationArray() { return m_AnimationArray; } in GetAnimationArray()
128 AnimationArray m_AnimationArray; variable
DGfxCtrl.h135 GfxAnimObjectArray m_AnimationArray; variable
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp84 m_AnimationArray.clear(); in GfxCtrl()
113 for (int animIdx = 0; animIdx < m_AnimationArray.Size(); ++animIdx) in ~GfxCtrl()
115 nw::gfx::SafeDestroy(m_AnimationArray[animIdx]); in ~GfxCtrl()
117 m_AnimationArray.clear(); in ~GfxCtrl()
269 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel()
304 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel()
520 isPushed = m_AnimationArray.push_back( lightAnimEvaluator ); in CreateSceneEnvironment()
640 isPushed = m_AnimationArray.push_back( evaluator ); in CreateCamera()