Searched refs:m_AnimObjects (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimBlender.h | 92 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame() 94 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame() 96 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame() 115 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in HasMemberAnim() 117 if (m_AnimObjects[animObjIdx] != NULL && in HasMemberAnim() 118 m_AnimObjects[animObjIdx]->HasMemberAnim(memberIdx)) in HasMemberAnim() 139 NW_ASSERT(m_AnimObjects.Size() < m_AnimObjects.Capacity()); in AddAnimObject() 140 m_AnimObjects.PushBack(animObj); in AddAnimObject() 151 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in GetAnimObject() 152 return m_AnimObjects[animObjIdx]; in GetAnimObject() [all …]
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| D | gfx_AnimBinding.h | 164 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame() 166 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame() 168 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame() 226 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimObjects.Size()); 230 return m_AnimObjects[index]; 240 return m_AnimObjects[index]; 277 m_AnimObjects[index] = animObject; 367 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize() 377 m_AnimObjects.PushBackFast<AnimObject*>(NULL); in Initialize() 400 AnimObjectArray m_AnimObjects; //!< @details :private variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimInterpolator.cpp | 44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 46 if (m_AnimObjects[animIdx] == NULL) in GetResult() 51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult() 69 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() 71 if (m_AnimObjects[animIdx] == NULL) in GetResult() 78 if (m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult() 81 lastAnimObj = m_AnimObjects[animIdx]; in GetResult() 116 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 118 if (m_AnimObjects[animIdx] == NULL) in GetResult() 132 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult() [all …]
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| D | gfx_AnimOverrider.cpp | 44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 46 if (m_AnimObjects[animIdx] == NULL) in GetResult() 51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult() 65 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 67 if (m_AnimObjects[animIdx] == NULL) in GetResult() 72 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()
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| D | gfx_AnimAdder.cpp | 44 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 46 if (m_AnimObjects[animIdx] == NULL) in GetResult() 51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult() 72 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 74 if (m_AnimObjects[animIdx] == NULL) in GetResult() 88 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()
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| D | gfx_TransformAnimInterpolator.cpp | 59 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() 61 if (m_AnimObjects[animIdx] == NULL) in GetResult() 68 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 134 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 136 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult() 222 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult() 224 if (m_AnimObjects[animIdx] && m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult() 263 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 265 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_TransformAnimOverrider.cpp | 56 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 58 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_TransformAnimAdder.cpp | 65 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult() 67 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
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| D | gfx_AnimBinding.cpp | 46 AnimObject* animObj = m_AnimObjects[index]; in Evaluate()
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