Searched refs:m_AnimEvaluatorArray (Results 1 – 2 of 2) sorted by relevance
35 m_AnimEvaluatorArray.clear(); in SmModel()240 model->m_AnimEvaluatorArray.CopyFrom( m_AnimEvaluatorArray ); in Duplicate()251 m_AnimEvaluatorArray.push_back( animEvaluator ); in AddAnimEvaluator()260 return m_AnimEvaluatorArray.size(); in GetAnimEvaluatorNum()276 m_AnimEvaluatorArray[animEvaluatorNo]->Release(); in SetAnimEvaluatorNo()277 bool bindResult = m_AnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo()280 m_SkeletalModel->SetSkeletalAnimObject(m_AnimEvaluatorArray[animEvaluatorNo]); in SetAnimEvaluatorNo()301 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in SetAnimationFrame()317 f32 endFrame = m_AnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame()336 m_AnimEvaluatorArray[m_CurrentAnimEvNo]->SetFrame(m_AnimationFrame); in AddAnimationFrame()[all …]
148 AnimEvaluatorArray m_AnimEvaluatorArray; variable