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Searched refs:m_AnimBinding (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Light.h79 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
80 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
86 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
87 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
95 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject()
101 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_SkeletalModel.h326 NW_NULL_ASSERT(m_AnimBinding);
327 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex);
333 NW_NULL_ASSERT(m_AnimBinding);
334 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex);
342 NW_NULL_ASSERT(m_AnimBinding);
343 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h316 NW_NULL_ASSERT(m_AnimBinding);
317 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex);
323 NW_NULL_ASSERT(m_AnimBinding);
324 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex);
332 NW_NULL_ASSERT(m_AnimBinding);
333 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
348 NW_NULL_ASSERT(m_AnimBinding);
349 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex);
355 NW_NULL_ASSERT(m_AnimBinding);
356 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex);
[all …]
Dgfx_Camera.h311 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
312 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
318 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
319 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
327 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject()
333 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_Fog.h227 AnimObject* GetAnimObject() { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject()
230 const AnimObject* GetAnimObject() const { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject()
235 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
Dgfx_SceneNode.h429 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding()
432 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding()
435 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
640 GfxPtr<AnimBinding> m_AnimBinding; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp49 if (!m_AnimBinding) in CreateAnimGroup()
114 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
Dgfx_Camera.cpp87 if(!m_AnimBinding) in CreateAnimGroup()
176 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()