Searched refs:m_AnimBinding (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Light.h | 79 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 80 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 86 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 87 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 95 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject() 101 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_SkeletalModel.h | 326 NW_NULL_ASSERT(m_AnimBinding); 327 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex); 333 NW_NULL_ASSERT(m_AnimBinding); 334 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex); 342 NW_NULL_ASSERT(m_AnimBinding); 343 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
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| D | gfx_Model.h | 316 NW_NULL_ASSERT(m_AnimBinding); 317 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex); 323 NW_NULL_ASSERT(m_AnimBinding); 324 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex); 332 NW_NULL_ASSERT(m_AnimBinding); 333 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 348 NW_NULL_ASSERT(m_AnimBinding); 349 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex); 355 NW_NULL_ASSERT(m_AnimBinding); 356 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex); [all …]
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| D | gfx_Camera.h | 311 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 312 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 318 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 319 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 327 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject() 333 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
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| D | gfx_Fog.h | 227 AnimObject* GetAnimObject() { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 230 const AnimObject* GetAnimObject() const { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 235 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
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| D | gfx_SceneNode.h | 429 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() 432 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() 435 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() 640 GfxPtr<AnimBinding> m_AnimBinding; variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 49 if (!m_AnimBinding) in CreateAnimGroup() 114 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
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| D | gfx_Camera.cpp | 87 if(!m_AnimBinding) in CreateAnimGroup() 176 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
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